![]() ![]() Compressed textures cannot be resized at runtime and will. Note that this is only done for texture loaded from images (PNG, JPG, AVIF, WEBP, GIF). Note that you can multi-select textures and edit the whole selection simultaneously in the Inspector. But I’m not sure how to convert the local storage path to Texture2d. Selecting a textures thumbnail in the Assets panel will load it into the Inspector panel. Next, create a new material by right clicking in your project window. Select the image once its in the project window and make sure that it is set to a Texture Type of Texture in your inspector. So far I have been able to change the texture at runtime and get the path to the image from local storage. First import your image into your project by simply dropping it in your project window. ![]() you have a basic geometry in your visual tag (box, sphere, cylinder), this should work:Ĭreate a material file example.material (your_package/media/materials/scripts/example. png.jpg image stored in local storage on my PC or Android and furthermore use it as a texture in the game. ![]()
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