The first few dialogue options won't affect anything regardless of what you choose. You'll then notice a victim you can interact with named Myrnath (X:0 Y:-430). Now get on top of the platform in the middle (X:0 Y:-427) where you'll see one of the Neural Apparatus it will then lift you to reach the higher ground. In this next area, you will find more potions and scrolls on dead Imps. Once you proceed to the next area, the game will explain about the Map and show the different markers on the left side of the screen. Now move on to the next room by interacting with the Sphincter (X:28 Y:-424). If you get damaged by the fire, you can interact with the Restoration to recover your health. When you navigate this region, you can use the jump Action to cross gaps and fires to loot bodies on the other side. On the second level, there are several cartilaginous chests (X:47 Y:-436) that contain some Potions and other misc items. If you choose the first option after failing the skill check, the Nursery will explode. The DC for this is 10 and if you fail the skill check, you will have two options: For this instance, this character has a +1 Intelligence bonus, so whatever number it gets, it will add a +1 to the number. Some characters will already have skills that can give them an advantage in certain dice rolls. In certain dialogue situations, you will need to roll a die and meet or exceed the target number (which is the Difficulty Class (DC) number you'll see on the screen) required in order to successfully initiate the dialogue option you've chosen. If you choose the second option, a prompt will pop up explaining how Skill Checks work. Once you get close enough, the Narrator explains that this is where the parasite that's writhing behind your eye came from. Check the other Mind Flayer Pod (X:48 Y:-434) and you'll realize that there might be other survivors.Īs you explore further, you'll see an unstable Nursery in the middle(X:51 Y:-422). Upon starting the quest, you'll begin with escaping your pod amidst the commotion. This quest will also serve as the "Tutorial" section of the game. Nautiloid Walkthrough Escape the Nautiloid The Githyanki despise and wish to annihilate all Mind Flayers. After successfully emancipating themselves from the Mindflayer mind control, they set up in the "Astral Plane" and created a pact with deity Tiamat that a small group of Red Dragons would be their mounts. They are also known for their great psionic power that allows them to control and enslave other creatures - whose brains they consume.Ģ) The "Dragon Riders" that appear are the Githyanki, a tribe within a race that used to be enslaved by the Mindflayers. Those new to D&D lore will be confused by the events, so this is an "executive summary" of the key points you must understand:ġ) Mindflayers "reproduce" by infecting other races with "tadpoles" - after a certain time, the creature will take control of the host and convert it into a Mindflayer. You will then see a group of Dragon Riders teleport into this space to attack the ship, which triggers a chase scene across realms. When you first begin Baldur's Gate 3, you will be treated to an intense cinematic depicting a Mindflayer and its ship, and their assault on the city. The game is based on the 5th edition ruleset of D&D and was created closely together with Wizards of the Coast. In our canon, it was saved by a party of heroes. The holy city of Elturel disappeared from the Forgotten Realms and descended into Avernus, the first layer of the Nine Hells. Baldur's Gate 3 takes place right after the events of Descent into Avernus.
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